Tuesday, March 26, 2013

Idea In Context - Week 2

In now days, we all live in a technology world. 
According to a New York Times article this January, the average kid, ages 8-18, spends over 7 ½ hours a day using technology gadgets equaling 2 ½ hours of music, almost 5 hours of tv and movies, three hours of internet and video games, and just 38 minutes of old fashioned reading according to the Kaiser Family Foundation, which adds up to 75 hours a week! These statistics are not just mere numbers; they are a reflection of the way our society is heading. There is a direct correlation of amount of hours spent with gadgets and obesity, poor grades, impatience, violence, and a loss of family interest.





This is one of the issues that kids now day overspend time on electronic device.


Obesity
The role of technology in childhood obesity is not just a matter of speculation. More than 40 studies have been conducted on the matter, and many indicate that the availability of technology contributes to a sedentary lifestyle and weight gain in children. A Canadian study conducted in 2003 and published in the "International Journal of Obesity" linked 7- to 11-year-olds' television and computer use to a significantly increased risk to being overweight or obese. The study found that children who spent 3 or more hours a day in front of technology had between a 17- and 44-percent increase of risk of being overweight, or a 10- to 61-percent increase risk in obesity.
So I will create a solution for this issues.



Mind-map for Negativity of technology.
I choose Obesity due to negativity of technology as my Issues.

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